Campaign of the Month: December 2014
camaraus journal 15
21st of Flaurmont
It has been a long time since our visit in Selenica, and the last few have been growing darker as I get the feeling of being watched or followed. We arrive at Gromlet, and it is barely a hamlet. Small for a human town, but there is work being down to construct some sort of tower or keep. Before asking around about an evil temple we first stop at the Welcome Wench Inn. There, Ostler Gundigute, a well fed barkeep, ushers us in and we get some food.
Soon we meet a robed man who introduces himself as Spark, an adventurer. I am rather partial to being a priest, doing real tasks rather than adventuring for excitement, but thats a human for you. Spark is a Glantrian Wizard and asks to accompany us for a bit. As we may need some use of arcane magic in addition to that of Gimble, we accept. He has an interesting view on others outside of Glantri, but does not match the worst rumors that I hear about that country. I am content to travel with him.
David asks about one of the townguardsmen who just left. The man had been eyeing us, but I thought it our unusual nature. Ostler assures us this is normal and we take to our meal. We eventually start to inquire about the temple. First Ostler, and then the other attendants all refuse to discus this, as it is frightfully close to home. I suppose we have come to the right place. Before we can ask some other, the guard returns with some others. They approach us immediately and give us a summons to meet with Lord Grom. We are lead back to a small tower near the new construction site. Inside are the men, Sir Rufus the Castellan here, and Bern who fills the role of a vizier. Sir Rufus is a large man built to swing a sword. Bern on the other hand is smaller and wears the robes of a mage.
They begin with questions, and we strive to be forward in revealing our intentions. David discusses destroying evil, and Spark simply asks them if there is some service we can perform. At this they change their tone and begin to let us know of their plight. They know full well about the temple, they think that it is returning to power, and are fearful of what that would bring. He asks us to investigate and if possible, destroy the temple and the evil seated there. They tell us that they can offer some small aid in provisions, which I am thankful for. Tomorrow we will be off to Nulb as that is the closer to this unholy temple.
We visit the Church of St. Cutbert to see what aid they can provide. We speak to a priest Kalmer, and a Bishop Tershon. We can purchase some blessed water, but nothing else is available for our group. The Bishop it seems, is a recent replacement, as the Bishop Yday had disappeared a short time ago.
It is only a short ride to Nulb. The towns here are like those in the Callarii woods in a way. Small and close. But the likeness ends there as Nulb is a dingy impoverished place. I consider using some of my abilities to aid in the growth of their crops, but I fear I will only promote more weeds. On the way out, if we return this way, I may look into what help I can provide.
I am not minding much as I look around, but am startled out of my introspectiveness when our new companion starts shouting to all of the town. Spark says that David is offering a large sum of gold so that we may be shown to the temple. I fear we will have to defend ourselves from a mob of these poor townsfolk, but one man stands forward and offers his services, which quiets down everyone else. He says his name is Parn, the leader of the Broken Blades. Some small gang, perhaps benevolent, perhaps not. I imagine it depends on the hardness of the times.
With the promised gold, given freely by David though I doubt my friend will forget this slight, we head out for the temple. To the south is a road, it is swiftly forgetting the controlling touch of man as it is reclaimed by the forest. But the growth here is not pure like most forests, everything is covered in thorns or is dry and choked looking. We arrive at a ruined wall held up by twisted vines and roots. It is hard to tell if the plants are tearing down the square wall, or building it up again. Parn and his gang tell us that this is the outer wall around the temple and take their leave here, not wanting to get any closer.
We slowly approach and I hear voices. Our party calls out to them, hoping to draw some out from the other side of the wall. They tell us to come in, but make it sound like a threat. The conflict is ended as Spark evokes fiery death for all of them. A pair are left standing, but Spark dispatches them. I can’t say that I pitied the group, as we will not encounter a picnic of innocents in a place like this, but I don’t really approve of the action. If he continues this sort of rash and unplanned behavior it could get us into lots of trouble, or harm innocents.
We move on from their charred bodies, cautiously advancing to the Temple. The front doors are huge sheets of bronze, covered in some arcane language. The runes could hide traps, or other dark curses. Best not to get too close. On the sides of the front hall are a pair of large bronzewood doors. These may be a safer way in.
Before we make a decision on how to try to force our way in, I hear a cawing off to the northeast. There the sole remaining parapet of the wall stands broken with ravens circling over it. There may be a way into the temple other than the front doors, so we decide to investigate the fortification. Our gnomish friend uses his innate ability to speak with animals and asks the ravens for information. They are reticent in their answers and after some replies of “death” and “blood” they swoop down at us. As they approach they become much larger, larger than they should be for a normal bird. They attack, flocking around us. Huan and I slay some as our party gathers up. Octavius slays several, and our party kill the rest.
The parapet is locked from our side. An old chain bars the ground level door. Odd that they would want to keep something in?