Campaign of the Month: December 2014
camaraus journal 17
The morning of the 23rd, we are refreshed and prepared to face all that may be before us. The ground level having nothing more to occupy us, we descend the westward stairs, those that seem to be dedicated to the element of earth. It is a pity, I have things prepared to fight against fire and water, but less to fight the force of earth and rock.
At the bottom of the stairs we are surprised to find torches lit along a long hallway before us. We proceed cautiously, trying to be quite and David checks around every corner with a mirror before we advance. We check the more southern rooms first, a hall and a few guard rooms look to have not been renovated by the new inhabitants. We find a few useful items, but nothing more. At the other end of the long hall is a set of stairs, which seem to be the mossy green portion from the eastern wing of the temple. It suggests that there is only one basement and not four, that is good, I think. In the middle of the hall is a large main corridor, it slopes downward and we decide to work around it.
We head up a side passage on the eastern side and find a large room. It wreaks and is dark inside, we cannot make out much more than a large pillar. David enters first, but triggers a trap. As a portcullis plunges down from above, Huan and I dive forward so that David will not be trapped alone. From the darkness a wretched song comes dwon from above, its cacophony somehow enchanting, but David and I are not so easily lulled by magic. We face our attackers, grotesque birdwomen. These harpies swooped down and attacked, calling for their “brothers.” As we fought them, with our friends supporting from behind the Portcullis, ghouls started to pour out from another chamber. It was a tough fight only because we were separated, Octavius can use his shield to fend off any number of ghouls.
After the fight we find the mechanism to open the portcullis. It seems the Ghouls had a secret door to watch from. Another door lies to the north and more ghouls await us. With Sergei in the front line, no undead can stand before us. They shall not raise again.
We continue north in this eastern portion of the dungeon. We veer to the right and find an oddly shaped hexagonal room. Destruction has been sewn into whatever had been here before. A black stone chair is damaged, but still prominent. I approach it and then hear a flutter of dozens of little wings. Stirg, some cross between a vampire bat and a mosquito, swarm down among us. Spark uses a clever spell and all of the sudden we are floating. There is no more weight and the critters cannot fly. I still get several stuck to me, since I had been in the middle of the swarm. I try to get them off, while the others position themselves outside of Spark’s odd drift spell. Once they are standing they help me and we dispatch the bitting creatures. I am feeling weak, I’ll have to heal myself later.
Searching the room we find a skeletal hand with a magical ring. It has a large rounded stone that is black with motes of light that look like the night’s sky. A ring of the Night’s Sky, I feel like I could create fairy fire, and a spark shower. Perhaps there is more as well, and being at night might aid its power.
To the north I find a door hidden in the wall, we squeeze through some passages to get into a domed chamber. The large chamber is made of polished black stone, phosphorescent blue light seeps in from somewhere in the rock itself. An empty pool ringed with a sort of bench lies in the middle. After some investigating we find an assortment of small bones and rocks. We realize that this is some sort of augury room. We try throwing some of the trinkets into the pool, and realize we may ask a question.
Spark asks the path to what lies imprisoned here, it directs him to an the temple or alter.
I ask how to destroy the seals, and it prompts me to seek an ancient artifact.
David asks if Lady Ilyana is in the temple, and it only replies uncertain. Perhaps she is here but not in a part that is considered “in the temple.”
The rest of the party decides not to ask a question. As we leave we find a sign displaying Exalted Chamber of High Augury. We leave through a hall north. This end of it seems not to be hidden, so we found a hidden short cut I suppose. Might come in handy if we must retreat.
North there is a trapped door. Eventually I trigger the trap, I get hit with a wave of cold frost, but I get the door open. Inside are a line of wooden sarcophaguses. David tells us that none of the dead within are going to raise. We try investigating what lays inside. They all have an emblem of a black triangle. This seems to be their burial chamber for their acolytes. We have not been in here for too long, but some of the party decides to stay in here. We can rest for the day, hopefully things haven’t noticed our intrusion.
David, Spark and I decide to scout out on our own. We venture westward as we are now at the northern part of the dungeon. A little ways out, in a large hall we hear the pounding of oversized footfalls. We turn the corner to face a stitched together monstrosity of a man. It is some sort of huge flesh golem. We attack, but at once realize that our usual strategies will not work against this if it is just us three. Spark generates illusions of himself to occupy it. We are still battered back, it is a devilishly resilient thing with incredible strength. David drinks a potion of growth, and I use my own powers to grow to be a larger animal, a great bear. With matching his size, we are barely able to bring the creature down. We all survive, but only barely. After that our scouting mission is over. It is time to return to that room with the others and recoup our strength.
We shall sally fourth when all of us are prepared.