Campaign of the Month: December 2014
Check here often for current Karma totals. You should receive a notification when this page updates your Karma.
Karma is a reward to players who contribute to this campaign site with Session Logs and content additions like maps of the party’s estates or write-ups on NPCs. Starting players can earn up to four Karma points for their background story. Karma points can be spent during play to bend the tides of fate your way or permanently enhance your character. Read on below.
- Please note that although there is presently no limit on how much Karma you may accumulate, a character’s maximum available pool cannot exceed 10 for an adventure.
- Please also note that an adventure can span multiple play sessions, and your Karma will not refresh until the DM declares a refresh point. This is usually at the end of a major objective (like returning the Eye of Traldar to the Seer).
- Character Death: If a character dies, his remaining Karma is to be completely spent on his next character before play begins. Any not spent is lost.
|Karma Pool Uses||Cost|
|Bonus to a roll before the roll||*|
|* After the roll the cost to add a bonus is double|
|Reroll your dmg inflicted||1|
|Avoid a critical failure||1|
|Avoid being hit (before dmg is rolled)||1|
|- Save at highest bonus to avoid critical wound or death blow|
|- DC – 10 + HD of inflictor (or DM’s adjudication)|
|Activate the Dead Man’s Trigger (last act before dying or going unconscious)||1|
|- Must have an action left in the round.|
|- Can perform one action before succumbing.|
|Karma Burn Uses||Cost|
|Reroll hit points gained at time of leveling||1|
|Score a critical success||1|
|- Cannot be on something for which you have no chance of success||1|
|Avoid certain death (a maximum of once per adventure)||1|
|Attain +1 bonus rank to any skill||2|
|Raise an ability score one point (not above racial max)|
|- Up to 9||1|
|- 10 to 11||2|
|- 12 to 13||3|
|- 14 to 17||4|
|Gain a bonus feat or a bonus Karma Feat||8|
|Gain a level||20|
|Group Karma Uses (50%+ Approval Required)||Personal Cost||Group Cost|
|Buy Henchmen (per level)||.5||.5|
|Epic Escape||1||1 each|